Skin and soft tissue modeling and its impact on apparel modeling
Abstract: Rigid body avatars do not fully define the complex interaction between human and body-worn product (humanoid-to-coveroid). Skin and soft tissue modeling to create more realistic 3D humanoid body models are needed. We considered if humanoid split lines relevant to pattern-engineering practice can be related to biodynamic and fold lines of the skin. Changes in skin and tissue are expected, depending on the dermis, the effects of movement, and the effects of coveroid pressure. The physiological functions of the skin may be assigned mechanical parameters for dynamic study utilizing biodynamic excisional skin tension (BEST) lines, main folding lines (MFL) with Langer’s lines. Critical to such study is the connecting of the skin to the rig (humanoid virtual skeleton). The use of stable (skeletal feature points related to both the virtual skeleton and apparel block patterns) and morphological (skin feature points identifying areas of morphological variation and dynamic study) landmarks f.... https://cdatp.journals.qucosa.de/cdatp/article/view/113
- Standort
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Deutsche Nationalbibliothek Frankfurt am Main
- Umfang
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Online-Ressource
- Sprache
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Englisch
- Erschienen in
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Skin and soft tissue modeling and its impact on apparel modeling ; volume:4 ; number:2 ; year:2023
Communications in development and assembling of textile products ; 4, Heft 2 (2023)
- Urheber
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McDonald, Carol
Rannow, Randy K
Ballester, Alfredo
Schildmeyer, Katy
Scott, Emma
Gill, Simeon
- DOI
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10.25367/cdatp.2023.4.p151-163
- URN
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urn:nbn:de:101:1-2405281540535.030938680515
- Rechteinformation
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Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
- Letzte Aktualisierung
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14.08.2025, 10:55 MESZ
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Beteiligte
- McDonald, Carol
- Rannow, Randy K
- Ballester, Alfredo
- Schildmeyer, Katy
- Scott, Emma
- Gill, Simeon