Digital Arabs: Representation in video games

Abstract: This article presents the ways in which Muslims and Arabs are represented and represent themselves in video games. First, it analyses how various genres of European and American video games have constructed the Arab or Muslim Other. Within these games, it demonstrates how the diverse ethnic and religious identities of the Islamic world have been flattened out and reconstructed into a series of social typologies operating within a broader framework of terrorism and hostility. It then contrasts these broader trends in western digital representation with selected video games produced in the Arab world, whose authors have knowingly subverted and refashioned these stereotypes in two unique and quite different fashions. In conclusion, it considers the significance of western attempts to transcend simplified patterns of representation that have dominated the video game industry by offering what are known as 'serious' games

Standort
Deutsche Nationalbibliothek Frankfurt am Main
Umfang
Online-Ressource
Sprache
Englisch
Anmerkungen
Postprint
begutachtet (peer reviewed)
In: European Journal of Cultural Studies ; 11 (2008) 2 ; 203-220

Klassifikation
Recht
Schlagwort
Dokument
Video

Ereignis
Veröffentlichung
(wo)
Mannheim
(wann)
2008
Urheber
Šisler, Vít

DOI
10.1177/1367549407088333
URN
urn:nbn:de:0168-ssoar-227487
Rechteinformation
Open Access unbekannt; Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Letzte Aktualisierung
15.08.2025, 07:32 MESZ

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Beteiligte

  • Šisler, Vít

Entstanden

  • 2008

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